PAX Prime 2012: "Disney Epic Mickey 2: The Power Of Two" Reveals A New "Frontier"

Friday, 31 August 2012 17:33

 

At PAX Prime 2012, industry luminary Warren Spector and Disney Interactive’s Junction Point will unveil an exciting look at a brand new location from the highly anticipated upcoming Disney Epic Mickey 2: The Power of Two video game. Attendees will be able to explore Fort Wasteland (seen in the video above and screen shots below), a new area of the video game based on the historic Frontierland that opened with Disneyland Park in July 1955 and has delighted generations of visitors with forgotten attractions such as the Mine Train Through Nature’s Wonderland and Fort Wilderness on Tom Sawyer Island.  

 

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In celebration of the newly revealed level, the Walt Disney Archives has released early photos of Frontierland from Disneyland® Park which you can see below.

 

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Photo: This 1960 aerial view of Frontierland at Disneyland® Park highlights attractions such as the Mark Twain Riverboat, Fort Wilderness on Tom Sawyer Island, the Mike Fink Keel Boats, and Mine Train Through Nature’s Wonderland. Image courtesy of the Walt Disney Archives. 

 

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Photo: Opening with Disneyland® Park in July 1955, Frontierland has delighted generations of visitors. Set amidst the backdrop of the rustic American western frontier, here we see the iconic gates of the land as it looked during the opening month of the park. Notice the still-growing vegetation around the Frontierland gates. Image courtesy of the Walt Disney Archives.

 

The Disney Epic Mickey 2: The Power of Two video game returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with more than 80 years of forgotten Disney characters and theme park attractions.  But for the first time, Mickey and Oswald will join forces as true partners - Mickey with the magical paint brush that allows him to wield paint and thinner, and Oswald with a powerful remote control that allows him to command electricity.   This new co-op play further enhances the idea that "PlayStyle Matters" - a unique approach to gameplay pioneered by Warren Spector where players tackle challenges the way they want to in order to explore a variety of possibilities and storylines, but always with consequences for their chosen actions.

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Last Updated on Friday, 31 August 2012 19:17
 
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